frede wrote:I would love to join you all for the groups, the main issue is that you start around 3:30 or 4:00 west coast time and I am still at work. Not sure how I can get around this at this point.
I have a comment on the boss we tried on Sunday, but could not take down. Most of the time I focus on healing, but that may not be enough in these instances. One ability that I have is root. I have 4 available. I could try rooting the adds when they appear and then everyone could move the named a bit. I would go from purely healing to crowd control / healing. Not sure if it would work, but perhaps I need to start using more of the druid abilities.
kennicotti
That might be worth a try. I think our main problem, though, was that there was just 5 of us and we didn't have enough DPS to burn down the named.
We have folks popping into the game all evening. Our main problem is that we generally don't have enough folks for two full groups and a lot of the content is just too much for a group of 3-5. As suggested above, doing Shard runs set to level 87 might be doable by less than a full group and they'd let folk to start earning the Marks of Manaar needed to get good equipment. If level 87 is too much for a smaller group, we could try at a lower level and work on shards. Even the T1 Shard armor would be an upgrade to the level 72 mastercrafted armor that a lot of us are using.
The other nice thing about the shard runs is that they don't take that long. With a full group that knows them well, they take under an hour. With a smaller inexperienced group they still should be doable in under two hours each, and that time would improve as we get to know the place.
Anyway, I'll be playing today and will be up for any groups that come along.
The care of human life and happiness, and not their destruction, is the first and only legitimate object of good government. T. Jefferson