EQ2 - Sentinel's Fate Instance Difficulty

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Re: EQ2 - Sentinel's Fate Instance Difficulty

Postby frede » Wed Mar 10, 2010 5:02 am

I would love to join you all for the groups, the main issue is that you start around 3:30 or 4:00 west coast time and I am still at work. Not sure how I can get around this at this point.

I have a comment on the boss we tried on Sunday, but could not take down. Most of the time I focus on healing, but that may not be enough in these instances. One ability that I have is root. I have 4 available. I could try rooting the adds when they appear and then everyone could move the named a bit. I would go from purely healing to crowd control / healing. Not sure if it would work, but perhaps I need to start using more of the druid abilities.

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Re: EQ2 - Sentinel's Fate Instance Difficulty

Postby Rome » Wed Mar 10, 2010 5:27 pm

frede wrote:I would love to join you all for the groups, the main issue is that you start around 3:30 or 4:00 west coast time and I am still at work. Not sure how I can get around this at this point.

I have a comment on the boss we tried on Sunday, but could not take down. Most of the time I focus on healing, but that may not be enough in these instances. One ability that I have is root. I have 4 available. I could try rooting the adds when they appear and then everyone could move the named a bit. I would go from purely healing to crowd control / healing. Not sure if it would work, but perhaps I need to start using more of the druid abilities.

kennicotti


That might be worth a try. I think our main problem, though, was that there was just 5 of us and we didn't have enough DPS to burn down the named.

We have folks popping into the game all evening. Our main problem is that we generally don't have enough folks for two full groups and a lot of the content is just too much for a group of 3-5. As suggested above, doing Shard runs set to level 87 might be doable by less than a full group and they'd let folk to start earning the Marks of Manaar needed to get good equipment. If level 87 is too much for a smaller group, we could try at a lower level and work on shards. Even the T1 Shard armor would be an upgrade to the level 72 mastercrafted armor that a lot of us are using.

The other nice thing about the shard runs is that they don't take that long. With a full group that knows them well, they take under an hour. With a smaller inexperienced group they still should be doable in under two hours each, and that time would improve as we get to know the place.

Anyway, I'll be playing today and will be up for any groups that come along.
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Re: EQ2 - Sentinel's Fate Instance Difficulty

Postby Lord Winter » Wed Mar 10, 2010 7:06 pm

Was just thinking last night while playing that i should check and see if there was enough interest for a late night group. Frede you and Rome tend to be on later and my hours while a bit random on days tend to lead me to late night play. perhap with Sieg, and Shailas and one other we'd have a full group of 6 (or at least 5) While this will probably be a bit like herding cats figured it was worth a try.

With Kenni and Sieg that would be 2 healers.
Fuchsia for DPS, Rapia or Brek for tanking, and Shailas to round things out (With tank, dps or whatever pet :wink:)
Not sure if Doc, or Kristi would be up for a late group but never hurts to check.

If you all think its doable let talk what day(s) also if you know a player(s) who tyends to be on late to fill out the group speak up as i'm a bit out of the loop on some of the newer (to me at least) players.

Cheers Eric
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Re: EQ2 - Sentinel's Fate Instance Difficulty

Postby Rome » Wed Mar 10, 2010 8:18 pm

Lord Winter wrote:Was just thinking last night while playing that i should check and see if there was enough interest for a late night group. Frede you and Rome tend to be on later and my hours while a bit random on days tend to lead me to late night play. perhap with Sieg, and Shailas and one other we'd have a full group of 6 (or at least 5) While this will probably be a bit like herding cats figured it was worth a try.

With Kenni and Sieg that would be 2 healers.
Fuchsia for DPS, Rapia or Brek for tanking, and Shailas to round things out (With tank, dps or whatever pet :wink:)
Not sure if Doc, or Kristi would be up for a late group but never hurts to check.

If you all think its doable let talk what day(s) also if you know a player(s) who tyends to be on late to fill out the group speak up as i'm a bit out of the loop on some of the newer (to me at least) players.

Cheers Eric


Count me in! Most nights are good for me. This week, Friday evening is probably out. Other than that, any evening is good.
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Re: EQ2 - Sentinel's Fate Instance Difficulty

Postby frede » Wed Mar 10, 2010 8:25 pm

I would love to get an evening group going. This could be 6pm or after on weeknights, pacific time. However tonite, Wednesday I may not be able to make it. The new system everyone thought we had one and a half weeks to get going has to ship on Friday, so I may not be on this evening. However I plan to be on frequently, but just not tonite and perhaps Thursday. I should be on Friday and the weekend.
There are also a few Dawn guildies who are on late too, and I often see Kristi on late.

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Re: EQ2 - Sentinel's Fate Instance Difficulty

Postby Lord Winter » Sun Mar 14, 2010 12:11 am

Well had to work Wed, and Thursday but off till Monday. Anyway was on Most of today Sat, didn't seem to be much happening group wise, so Solo'd till my eyes bleed. (Grr i hate Panda's!) not exactly sure why the quests in SF seem so much more annoying then in previous expansion. Perhaps because they are so short and no real challenge for the most part with very little in the way of rewards/exp. It seems one has to do close too a 100 to level thus go there kill/harvest/collect that and bring back really gets repetative. True i guess i could have joined Theera's group and done sub lvl 80 stuff that rapia had done before with other wardens, but they stated they really didn't need assist so didn't really want to repeat that stuff either.
Will check in later and maybe tomorrow and see if anything is happeneing. On the other hand the Dragonage expansion is supped to be out on the 16th, and theres free open beta's of Mortal online, and Allods which look interesting SO I'm not really lacking for games to try/play.
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Re: EQ2 - Sentinel's Fate Instance Difficulty

Postby WendyG » Sun Mar 14, 2010 12:28 am

Lord Winter wrote:and theres free open beta's of Mortal online


I'd save some bandwidth and time and not bother. It's not really a game yet. Just a buggy, laggy sandbox.

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